October 21, 2008

PROs/CONs of increasing your HEALTH over the other Upgrades!

HEALTH BASICS 101

Health can be increased when you level up within your Upgrades section.  Health increases 10 for every 1XP used to increase it.  Every 10 health increase will also increase your damage taken and given when in battle. In addition, there will be a maximum increase in XP gained per battle. 

Here is how it basically works, maximum health / 20 - 1. ie: (100 health/20-1=4XP max), so if you have 500 health you get max 24XP, (500 health/20-1=24XP max). The downside to increased health also comes increase damage, if you are fighting a person that has the same health as you. The fight damage is predicted by the person with the lowest health.  ie:  lvl 20 with 100 health attacks a lvl 160 with 500 health, the outcome is usually (1 damage to lvl 160) and (27-29 damage to lvl 20), same situation but lvl 20 with 120 health attacks lvl 160 with 500 health outcome is usually (1 damage to lvl 160) and (43-50 damage to lvl 20).  

On the battles WON, you will be able to see the correlation of the XP and damage taken.  ie: Battle someone on your lvl 20, both have 100 health outcome (you WIN receiving 14 damage - opponent receives 17 damage). Damage taken is 14/3=4.666XP, but the max is 4XP with the 100 Health.  If the same was true of the battle (14-17 damage), but both were 110 or 120 health then you would gain 5XP. ie: (110/20-1=4.5XP rounded up would be 5XP or 120/20-1=5XP)

These 2 formulas work together, but can be a double edge sword depending on your goals.  At least you can understand what are the predictors and how to manage your damage given and taken in these app games.

 

SPUKO

September 23, 2008

Why Leveling Up Too Fast Will Hurt You In The Long Run

Many people think that they need to increase levels as fast as possible to do well in Outworld, Mobster, and Heroes. This myth is false and will end up hurting your game in the long run.

How do I level up?

Leveling up is based off the number of Exp a user receives when attacking, defending, and completing missions.

Why is it important not to level up?

These applications are based off of cash flow. The more cash flow one has coming in, the more weapons one can purchase. Leveling up too fast will not allow an individual to secure enough cash flow to purchase the max number of weapons to defend oneself if an attack is initiated by another user.

Winning a battle is not always a victory. If Exp is gained then you are a step closer to buying the next levels weapons. Lets use an example.

At level 14 the max number of weapons someone can use is 145 guns (i.e. Lightning Gun), 145 armor (i.e. Survival Suits), and 145 vehicles (i.e. Hover Tank). At level 15 the max number of of guns, armor, and weapons a user can use is 150 of each, but the Seige Tank is unlocked which costs $300,000 each and has an upkeep of $1200 per hour. To purchase 150 seige tanks at level 15 it will cost a user $15 mil and $150,000 per hour in upkeep. This is a big jump from just having all hover tanks in the previous level.

This process will become more difficult at level 30 and 40 when the Starfighter and Battleship units become unlocked.

How do I not gain Exp?

  1. Do not do missions
  2. Purchase the most defensive weapons, armor and vehicles available at your level (i.e. Level 10- 50 Rail Guns, 50 Survival Suits, and 50 Hover Tanks).
  3. If you are attacked at any level and have the max amount of defensive weapons available you will gain 0 Exp 98% of the time. There will be a few occasions when someone will come along that has the same amount of weapons you have that will either beat you or will make you gain Exp by losing to you, but in a close battle.
  4. Another strategy that will allow you to lose Exp is to die. The most infamous Outworld player who uses this strategy is Russel Crowe id# 154305941. Russell has managed to stay at Level 5 by dieing repeatedly whenever he is about to level up.  Russell does this by attacking high level players when he is just out of sickbay (i.e. 20 health).

If you have any questions or would like to add to this post, please comment.

September 19, 2008

How To Find Someone Through an ID#

Every myspace user has whats called an id#. This id# is used in all applications to identify each user. It is quite simple to find any user in all applications. If you know the id# in Outworld you can switch to Heroes or Mobsters, input the id# and find the user’s profile in these other apps.

Here is how you find an id#:

Firefox browser:

This url bar is taken from Outworld. The numbers shown at the end of the url is known as the id#. You can take the #’s 81988516 and place them in any other application or in myspace to find this user’s other games or myspace page.

Note: You have to go to another user’s Outworld, Mobster, or Heroes page in order to replace the id#. When you first enter these apps there is no id# shown in the url bar.  The easiest way to do this, is to simply go to Battle and find the first user you see and click on their profile. Go to the url bar and scroll to the end.

The difference between firefox and Internet Explorer is that there is a 22 added in front of the id# as shown in the image below.

This user’s id# is 133975415.

So if you see someone post an id# like 22133975415, you just have to remove the 22 to find the actual id# or if you are using Interenet Explorer you can just replace the entire id.

Please let us know if you have any further questions on this subject.

September 7, 2008

Strategies of Game Apps … How would you do it again?

Although we know all the apps take an approach that is very simular in the beginning no matter what type of faction type you pick (health,energy,stamina).  ie: Typically building a good defence, doing mission/Quests and generating a beginning hourly income.  We would like to get your feed back (knowing many of you play all the the apps), if you were to do it all over again as far as picking health, energy, or stamina (faster regenerators) is there one faction type you think excels better in the different games or at certain levels that give an advantage and why?

September 2, 2008

How to Spend Your Money Wisely in Outworld

If you are reading this then you understand that the name of the game is to continuously increase your credit flow to become a dominate player. Increasing credit flow can do several things for your game. Most importantly, credit flow will allow you to increase the speed and amount of your incoming credit.

In Outworld there are several factors which require credit flow in order to attack and defend efficiently. Lets use an example to demonstrate this. At level 30, you have access to only 150 of your crew. These 150 crew members can have a weapon, armor, and a vehicle. The best situation for defense in this scenario would be to have 150 Lightning Guns (upkeep per gun- $1,500), 150 Energy Shields (upkeep per shield- $400), and 150 Starfighters (upkeep per plane- $5,500). The weapons, armor, and vehicles listed above would create the maximum defense possible (not factoring in upgrades), but is not practical. The total upkeep for this armorment is $1,065,000 per hour.

From our research, the average user has a credit flow of $300,000- $500,000 at level 30.  This type of credit flow can allow for both a strong defense and offense. It is important to remember that you should ALWAYS have at least 1 gun, armor, and vehicle for your crew. If you would like to have less of an upkeep, have more Warthog Jeeps and Scout Bikes than Seige Tanks and Hover Tanks –and more Shotguns than Lightning Guns.

Property

Property should be bought as much as possible in order to increase your credit flow. This seems so obvious, but it is even more tempting to go out and buy 20 Rail Guns than to save for a piece of property.  The truth to the matter is that the more money you save now, will allow you to reach higher levels and buy more weapons in the future.

On this note, we should probably talk about when it is practical to go from Tree Farms to Space Docks or Space Docks to the Uranium Mine. Every transaction that takes place in Outworld has real world similarities, such as time value of money.

Lets use another example to demonstrate game play. Tree Farms start out by costing $400,000 with a credit flow of $10,000.  Every time a Tree Farm is purchased the cost increases by $40,000. Tip– to save  money over the long haul you should purchase multiple properties at a time which will help save money on the normal increase. The next property up from the Tree Farm is either the (Uranium Mine $16,000,000)+(Cave 1,000,000) total (17,000,000) or (Space Docks $5,000,000) +(Orbital Platform 4,000,000) total (9,000,000). You should not consider purchasing either the Space Docks or Uranium Mine until the Tree Farm costs $1,800,000. The Tree Farm has a credit flow of $10,000, while the Space Docks has a credit flow of $50,000. If you divide the $50,000 by $10,000 you will get 5. If the Tree Farm costs less than 5 times its amount you should not move up.

This makes sense until the time value of money is inputted into the equation. For every hour that you are saving money to buy a larger property you are not earning money from buying the smaller properties. It is good to do the same type of math, but include the hourly loss into the equation. If you have questions about this, please comment below.

September 1, 2008

OUTWORLD- Advanced Strategy Coming Soon!

Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.

Triumph- Advanced Strategy Coming Soon!

Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.

Dragon Wars- Advanced Strategy Coming Soon!

Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.

Rockstars- Advanced Strategy Coming Soon!

Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.

Heroes- Advanced Strategy Coming Soon!

Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.