October 21, 2008
HEALTH BASICS 101
Health can be increased when you level up within your Upgrades section. Health increases 10 for every 1XP used to increase it. Every 10 health increase will also increase your damage taken and given when in battle. In addition, there will be a maximum increase in XP gained per battle.
Here is how it basically works, maximum health / 20 - 1. ie: (100 health/20-1=4XP max), so if you have 500 health you get max 24XP, (500 health/20-1=24XP max). The downside to increased health also comes increase damage, if you are fighting a person that has the same health as you. The fight damage is predicted by the person with the lowest health. ie: lvl 20 with 100 health attacks a lvl 160 with 500 health, the outcome is usually (1 damage to lvl 160) and (27-29 damage to lvl 20), same situation but lvl 20 with 120 health attacks lvl 160 with 500 health outcome is usually (1 damage to lvl 160) and (43-50 damage to lvl 20).
On the battles WON, you will be able to see the correlation of the XP and damage taken. ie: Battle someone on your lvl 20, both have 100 health outcome (you WIN receiving 14 damage - opponent receives 17 damage). Damage taken is 14/3=4.666XP, but the max is 4XP with the 100 Health. If the same was true of the battle (14-17 damage), but both were 110 or 120 health then you would gain 5XP. ie: (110/20-1=4.5XP rounded up would be 5XP or 120/20-1=5XP)
These 2 formulas work together, but can be a double edge sword depending on your goals. At least you can understand what are the predictors and how to manage your damage given and taken in these app games.
SPUKO
October 1, 2008
Zynga is the creater and developer of Mafia Wars, Dragon Wars, Street Racer, Vampires, Gang Wars, Pirates and Triumph. All of these games are fantastic in certain aspects but lack the critical component of competition. Of course every battle fought is some sort of competition, but a long term goal and strategy to get on top of a leaderboard is unobtainable.
In this author’s opinion there is no real drive to succeed in any of the Zynga games. If Zynga created a leaderboard system as seen in Outworld, Mobsters, and Heroes this author believes that the longevity and consistency of playing time would increase exponentially. There are no public stats to back this opinion, but from a competition standpoint it makes sense.
SPUKO is very interested in user feedback and would like to know how you feel about this. Also, if you would like to read the Zynga company blog, click here.
September 1, 2008
Do you have a strategy (beginner, intermediate or even advanced) that you would like us to discuss in our upcoming strategy guide? Leave your comments below to discuss your strategies.
**Click the (Details) link for further explanation of the strategies!
- Home - (ALL Communication) receive comments, blog entries and monitor defensive efforts while away, prices of the blog entries go up in value with progression of levels into the $1000’s. **Broadcast a Hit without having to use the “Bounties” tab**. (Details)
- Quests - Uses Energy and second form of real cash follow. (**Early levels, energy is not as important as attack and defense - increase after 5-6th Levels to do bigger Quests**). (Details)
- Battle - (**Destroy users**) Pick proper weapons and have proper level upgrades. (Details) HEATH: 100/100 default, you can attack or be attacked when as low as 20/100. When increased through upgrading after you level up, I.E: HEATH: 110/110, you can attack or be attacked when as low as 22/110 and so on. Choosing a victim on the “Battle” tab. View the # of individuals in their group, prefer to battle a smaller group than your own. DO NOT CLICK ATTACK on the right! Instead, click on their profile name to the left. We found out, they can out # your group and you can still win. (Details) After clicking profile name, observe Wins/Losses and Weapons! (Details)
- Hit List - (**Rarely used**) Mostly used by individuals to get their wins up. They will put a “Hit” on themselves. There is no hiding in “Sickbay” when you have a “Hit” on you. They can attack you until you die. That individual will receive the bounty amount. There are various strategies to putting a bounty on yourself to gain fame. (Details)
- Armory - (**Essential to the game**) Various stratigies depending on your direction. Can determine whether you can do some of the Missions/Quests to earn more money. A few of the games have other types of (Unseen) weapons, but all games are same in values and play the same in weaponry values. Establish a good plan for your defense and attack, for more ideas and formulas reference “Battle” or (Details).
- Land - (**Key in success**) Buy lands then, buildings (you do lose the land after purchase of buildings, but in later levels to save yourself money, buy multiple lands and buildings at the same time with the drop down # box for the same price without an increase. Remember, (**hourly income is key**)!! (Details)
- The Gods - (**Timing is KEY**) Games vary on how many power crystals/favors/wishes ect. you get ranging from a minimum of 10 to 20 (20 being Vampires & Dragon Wars) in all the games. You may also, fill out advertisement applications to get more items or pay through PAYPAL. Every 10 credits/gold/blood ect. you get = 10000 x your level of the game. The formula i.e.: 10 x your level= $$$$$; (10 x 11 Level = $110,000). Recommendation, (**Use them within the levels of 8-13**). (Details)
- Treasury - (**Useless until higher levels 14+**) This takes 10% of all money put in and need to leave at least $2000 in at all times. Benefit, is that none can attack you and take the money if you lose. (Details)
- Tavern - (**Need Treasury and NOT needed until 14+ Levels**) Great place to be when away, but again if you have a bounty on your there is no hiding and you may have to re-stratigize. (Details) The cost to get out goes up with your levels. (**If necessary to stay in here, it is possible to punch yourself under “My Stats” dealing 1-5 damage to stay in**).
- Magic Items - (**Unique to this game, compared to the other apps**) Can really turn the game in your favor. You pick these items up from doing (Banish Skeletons from the Graveyard) “Quest”. Takes little energy and you receive a strong benefit.
- Alliance - (**ABSOLUTLY ESSENTIAL**) Not as hard as it use to be, now easier than ever with SPUKO.com. Some of your friends will block the apps you would like to add them to. Now you can rapidly add more gamers through SPUKO.com. Not sure how to SPUKO? (Details)
- Champion - (**Will guide the direction of your game play**) Upon every level up, you will be given 3 credits (6 credits have been credited on occasion???) to apply to your upgrades. When to change your direction will depend on your time to play this game and types of weapons you are purchasing. (Details)
- Leaders??? - (**To get here will depend on your strategy and dedication**) It seems the games made by ZYNGA currently don’t have a “Leader” board. Nice about a couple of the games, not only do they have a leader board, but it can be further narrowed down further by Region and even State.